Songs of Glimmerwick classes

Songs of Glimmerwick Classes

Songs of Glimmerwick classes: read the calendar, sit music craft, bring your cauldron to Potions 101, and practice in the slow-time rooms. Steam PC.

First magic classes in the demo slice.

~8 min read

At A Glance

Songs of Glimmerwick classes are how the university hands you songs, recipes, and festival jobs. You are already enrolled at The Etchery. Music craft and Potions 101 are the two courses the opening week actually names. A full credit catalog, GPA, and bell schedule are not published, so the in-game calendar beats any list on this page. Verified October 3, 2026. Steam.

FactDetail
PlatformWindows PC (Steam)
ModeSingle-player
SchoolThe Etchery — Steam achievement Enrollment uses this name
Named coursesIntroductory music craft and Potions 101 appear on letters in play — not a published catalog
Also used forA new mechanic, a festival job (class float flowers), or a quest recipe
Practice roomsBack of the classroom — time slows so the day is not spent
Pass lineOne star is the reported minimum. A second-star point value is play-reported, not a published table
Daily limitMana, not the clock. Night freezes time until you sleep
Still TBAPermanent weekly grid, room numbers, catch-up grades

How do I find my classes?

Do not memorize a wiki timetable. Songs of Glimmerwick puts the next lesson on a calendar and in letters. The demo morning showed introductory music craft at 8:00 a.m., with the map offering Green Hall, the music hall, a common room, the dorm, and Blue Hall. That 8:00 slot is one morning, not a law for every week.

Songs of Glimmerwick calendar open on introductory music craft
  • Do01Open the calendar before you leave the dorm
  • Do02Read the course name and the clock time on that row
  • Do03Match the room on the map (music hall vs potions lab)
  • Do04Pack the flute for music craft, the cauldron for Potions 101
  • Do05If an event is waiting, the clock is paused — walk, do not panic-sleep

What the potions letter actually says

After the first night, a lesson letter names the course Potions 101, practical mixes for practical witches, held in the potions lab in the east wing of the castle. It tells you to bring your cauldron. The starter set and cauldron are handed out before that class, so you should already own both.

Early-week times players have seen

One opening week put botany at 9:00 a.m. on a day between days 2 and 3, and water magic on day 4. Those courses feed garden and rain songs that open routes such as the northern forest. If your notice board shows different hours, follow the board. Song titles stay on the sheet the teacher gives you.

Next: what the music room expects once you are in the seat.

What happens in music class?

The first music course is musical spellwork, not a concert. The lecture covers why music was banned under the Cult of Silence, why Etchery flutes are carved from fallen Nocturne Forest wood, and why regular citizens once could not even whistle. Then the professor assigns a spell that matches the work you claimed.

Slow-time practice chamber for Melody of Stones in Songs of Glimmerwick
PieceWhat to do
AssignmentDemo gardener was given Melody of Stones so garden boulders become manageable
HomeworkPractice at least twice before the next meeting
WhereChambers at the back of the classroom slow time
One starMinimum pass. The cast stays the weaker version
Two starsRead the booth. A higher star can widen area and lengthen the effect; this wiki does not pin a score number
After classThe spell is yours on the island. Boulders do not move themselves

Why the booth is the class

You can tap through a 140-point minimum and walk out. That still counts as learned, and it still leaves the weak cast. Launch play that stayed for both stars got a spell that covers more ground and finishes in one breath, plus a lump of experience that beats grinding the same island chore. Accessibility options can flatten the rhythm game if you want the score rewards without the timing.

The spell is tied to your job

The demo professor studies mycology and offered a spell of discern before switching a gardener onto Melody of Stones. Do not assume every student learns the boulder song. Read the line they assign, then practice that melody.

A near-perfect practice score unlocks a stronger version of the spell or a cheaper mana cost. The exact bonus is on the result screen, not on a fixed wiki chart.

Use it the same day

After class, Melody of Stones is what clears garden boulders when you do not own a pickaxe yet. Stand at the rock, play the song, and spend mana. Eating food can put mana back. The locked shed on the campus plot is not opened by this spell.

Music craft is only half the week. The letter already booked Potions 101.

How does Potions 101 work?

Potions 101 is a scored minigame, not a combat buff menu. You meet a score to finish a recipe. A higher score brews a stronger potion. Ingredients are foraged or grown. The developer example is coffee, which makes you run faster.

RuleDetail
RoomPotions lab, east wing of the castle
BringYour cauldron
MinigameIngredients arrive on a timer. Place each one in the right spot
ScoreThreshold to brew at all. Higher score, stronger result
QualityYield and attributes follow how clean the brew was
LegendarySteam achievement A Legendary Brew — a legendary score on any one potion
All recipesBrewmaster — legendary score on every potion. Much rarer

Do not mash the cauldron

Watch the next ingredient while you place the current one. Rushing drops quality, and quality is the sell price and the buff. The lab can ask you to brew a batch in one round and take it as homework. How many bottles pass is the professor’s line that session, not a number this wiki memorizes. She can call a cloudy brew a success. Read her line before you dump the bottles.

Why the shrub cares

A sentinel shrub blocks a path until you bring a hardness potion. You cannot brew it before the class that teaches the recipe. That is the practical reason to sit Potions 101 instead of touring town. Spellings in chatter flip between hardness and hardiness — use the name on the recipe card.

The first potion level-up is also what opens the skill trinket. That spend is covered on the skills page.

Practice the song from class

Matched by build plan, shared topics, and guide progression — not random related links.

What if I miss a class?

Important events pause the clock, so you rarely lose a lesson by being two minutes late. You do lose it by never walking there. A missed sheet is not replaced by sleeping.

SituationWhat to do
Event banner is upClock is frozen. Finish the walk to the hall
You slept through the slotCheck teacher office hours, reported 4:00–6:00 p.m.
Office hoursA recovery window for leftover sheet music, not a guaranteed same-day redo
Botany or water magic skippedGarden songs and northern routes wait until you have the sheet
Potion quest is stuckYou still need the recipe. The shrub will not take a random bottle

Office hours are a spare, not a plan

Keep 4:00–6:00 p.m. for a sheet you actually missed. Do not schedule your whole island around “I will catch class later.” The notice board before you leave in the morning is the safer habit.

Once you know which lesson feeds the next spell, the choice of what to attend is small.

Which class should I attend first?

If two lessons land on the same morning, take the one that unlocks a tool you are already blocked on. The garden and the town will still be there after the bell. Mana is the resource that actually runs out.

Casting the assigned song on Songs of Glimmerwick garden boulders
You are blocked byAttend
No utility song yetMusic craft. Leave with two stars if the booth will let you
A quest that names a brewPotions 101, cauldron in hand
Boulders on the campus plotThe spell assigned in music class, then cast it on the rocks
A festival board about flowersThe class job (float flowers), then forage
A northern route still shutBotany and water magic when the board lists them
Empty mana in townStop casting. Class practice rooms do not spend the day, but island casts spend mana

Classes are not a GPA sim

There is no published credit total. Lessons exist to introduce a mechanic, a festival contribution, or a recipe you will need on a hand-authored quest. Sit the one the letter names, practice until the star you want, then go back to the plot.

Pin and cast what you just learned on the songs page. The week around these bells is the walkthrough.

FAQ

What Songs of Glimmerwick classes are confirmed?

Introductory music craft and Potions 101 are named in the opening. Botany, water magic, and herbology show up as later rooms or board entries. A full catalog is not on the store page.

Is potion-making combat?

No. It is a timed ingredient puzzle. Score sets whether the brew exists and how strong it is. There is no weapon skill attached.

Can I practice without losing the day?

Yes. Chambers at the back of the music classroom slow time. The island does not. Night also freezes the clock until you choose to sleep.

What score do I need?

One star is the minimum pass. The second-star score is on the booth UI that session. This wiki does not pin a number that a later patch can change. Accessibility options can trivialize the rhythm input.

Are Switch or PS5 classes different?

The store listing is Windows PC. There is no console course list to copy.

Related pages

Matched by build plan, shared topics, and guide progression — not random related links.

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